Square Enix announced Final Fantasy Dimensions today, an enhanced iOS/Android port of the original Final Fantasy Legends: Warriors of Light and Darkness, that only saw release in Japan for mobile phones. The game features two groups of characters: the warriors of Light and Darkness and released in an episodic format with a classic jobs system and turn-based battle.

Below are the two different logos for the game, and a shot of the Japanese version and the original game.

(Source: finalfantasy.net)

Like its predecessor, Final Fantasy XIII-2 will be getting an Original Soundtrack Plus to complement the game’s initial soundtrack. Composed by Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki, the sixteen-track album will release in Japan on May 30th for 2100 yen and include extra songs cut from the game and ones that were featured in DLC.

Square Enix also updated the Final Fantasy XIII-2 Facebook page to include pictures of the album’s jacket and disc. You can also sample the soundtrack by visiting the official website here.

01 Local Cosmos_soft_4Beat
02 Travelogue_GuideVocalDemo
03 The Last Hunter_original long edition
04 Unseen Intruder_instrumental
05 Memories for the Future_another take
06 FirstPV
07 Starting Over_Goh Hotoda REMIX
08 BOSSBATTLE_v2-09_31aug11
09 Crazy Chocobo_UstreamEdit
10 Hopping Chocobo
11 Noel’s Theme_guitar demo version
12 Local Cosmos_other_110725 
13 Parallel World CrossFadeDemo
14 yuza_050
15 Clash on the Big Bridge – Oriental MIX -
16 Noel’s Theme – Final Journey -_AbstractSetOne

(Source: finalfantasy.net)

Next round of Theatrhythm DLC set for May 30

Another round of Theatrhythm: Final Fantasy DLC will be available on the Nintendo 3DS eShop for Japan on May 30th. Tracks from Final Fantasy III, IX, X, and XI round out this batch — three Battle Music tracks and one Field Music track. The rhythm-based RPG from Square Enix celebrates the music of Final Fantasy as well as the series’ 25 years in existence. Click the links below to sample all four selections.

Final Fantasy III “This Is the Last Battle” (Battle Music)
Final Fantasy IX “Battle 2″ (Battle Music)
Final Fantasy X “Otherworld” (Battle Music)
Final Fantasy XI “The Sanctuary of Zi’Tah” (Field Music)

(Source: finalfantasy.net)

On September 22nd, 2012, Square Enix will be holding a 10th Anniversary Final Fantasy XI concert at the Zellerbach Auditorium in Berkeley, California to commemorate the decade long span of their first MMORPG. Arnie Roth, conductor best known to Final Fantasy fans from the Distant Worlds will be in attendance, as well as Final Fantasy XI composers Naoshi Mizuta and Kumi Tanioka.

Tickets go on sale June 1st, with prices ranging from $50 to $85 depending on the seats left to fill. VIP tickets will go for $150 which gets you a meet and greet with the aforementioned attendants — including a signing session and photo op. Should you attend the concert, codes will be given out to redeem an in-game item: the Maestro’s Baton.

You can buy tickets (starting June 1st) at the UC Berkeley’s website here.

(Source: finalfantasy.net)

Gaia Report: Final Fantasy IX Playthrough pt. 1 by Olivia Slayton

Hi! Tony here — prefacing a series of new segments we’ll be doing involving guest writers and user submitted content. So, we all know there are tons of Final Fantasy games over many years, and we at Final Fantasy Network know there’s not always harmonious agreement as to which one is the best. So instead of that discussion, we wanted to people illustrate their opinions in a more constructive way.

So we ask: what made a Final Fantasy game special for you?

We’re going to do this in a few different ways — through essays and segments that touch on that very subject. Now this can pertain to a specific Final Fantasy or an element of the series altogether, and so we hope to bring you a wealth of different opinions and perspectives from the franchise’s huge fanbase. We start today with a playthrough of Final Fantasy IX, in a recurring segment.

Our first contributor is the owner and editor of SQEX.INFO: Olivia Slayton, also known as SQEXGAL. If you yourself are interested in contributing an essay or an editorial to Final Fantasy Network please feel free to send me an email!

Without further adieu, click to read on!

Bravely Default: Flying Fairy for the 3DS is a throwback to the older days of Final Fantasy — back when there were pre-rendered backgrounds and character models that weren’t to scale. The game features a classic job system and a world map with subsections for towns and dungeons.

In the following video, we see main characters Tiz and Agnes exploring a town: interacting with NPCs, visiting an inn — all Final Fantasy-fare. The game will feature a sixty to seventy hour campaign, with additional time to complete everything therein. For those of you wondering if summons will appear in this title, the answer is yes. These sequences will be impressive, along the lines of what you would expect from a summon sequence.

(Source: finalfantasy.net)

FFXIV 2.0 concept art revealed. Scary!

FFXIV 2.0 concept art revealed. Scary!

FFVII & FFXI Anniv. Square Enix interviews

2012 is the 15th Anniversary of Final Fantasy VII‘s release and the 10th Anniversary of Final Fantasy XI‘s inception. Famitsu sat down with Square Enix staff including Yoshinori Kitase and Tetsuya Nomura to discuss the past as well as the present.

As you might have been aware, there’s a large demand for a Final Fantasy VII remake — to which Tetsuya Nomura addressed fans that newer games (such as Final Fantasy Versus XIII) take precedent over such projects. Why? Nomura states that they want to create new Final Fantasy games that can surpass peoples’ expectations instead of remaking classics. A Final Fantasy VII remake or a new Final Fantasy that is just as good or better.

Nomura went on to say that Final Fantasy producer and 1st Production Department head Yoshinori Kitase is the successor to the Final Fantasy legacy after creator Hironobu Sakaguchi. Sakaguchi, in past interviews, has also expressed his trust in Kitase as the heir tho the franchise he started.

“I still go out drinking with Yoshinori Kitase, the current producer of Final Fantasy, once in a while, and on those occasions he does tell me that it’s all fine. Sometimes, I personally complain a little bit about certain things about the franchise. But when I left Square, I left the franchise in Kitase’s hands, and he promised me he would protect and progress the Final Fantasy brand. He has been my right-hand man since round about the middle of Final Fantasy III, and therefore I have a lot of trust in him.”

In past interviews on the subject of a Final Fantasy VII remake, Kitase treads carefully — stating that there are certain pitfalls and challenges with such a project. Firstly, the company’s manpower was (and is) devoted to their current games and it would be a costly project to undertake. Secondly, there’s always the huge amount of nostalgia and high expectation to live up to — so much so that a remake may end up disappointing more fans than pleasing them.

As developers, there would be a desire to recreate the game faithfully while making tasteful improvements. This would include refining the game’s elements or removing features that didn’t work. However, many of these things — even imperfections — give the game it’s unique character as Kitase put it. With so much hype to live up to, he concluded that it might be best to keep the memory of Final Fantasy VII as it is.

On the lighter side of things, Nomura talked a bit about the development of Final Fantasy VII — letting us know that the character Yuffie was originally imagined as more of a fugitive (which isn’t a large stretch of the imagination) and her wanted poster would appear in the game. Other party members that join you would receive wanted posters, the last remaining members of AVALANCHE.

Famitsu also has an interview with the staff of Final Fantasy XI, details of which have yet to surface online. Stay tuned to Final Fantasy Network!

(Source: finalfantasy.net)

(Source: finalfantasy.net)

In the upcoming Theatrhythm: Final Fantasy, players will be able to amass Rythmia by completing field, battle, and event stages. Collect enough Rythmia, and you’ll be able to unlock the Chaos Shrine. Here, you’ll be able to accept Dark Note challenges, which randomly generate combinations of field and battle songs to keep you on your toes. Through this feature you’ll be able to unlock new characters and collect rare items.

These notes can be shared through the 3DS’s Street Pass or 3DS Local Play.

(Source: finalfantasy.net)


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